Time flies and we have now come to the final part of our biggest project of the semester. I still can’t believe that our I & P class is wrapping up already and that I’m graduating from graduate school this month.

It’s been a very fruitful journey of learning how to research, design, and prototype with my I & P class. As a media student, I come from a heavily theory-based academic research and writing background. But being part of this class, I have been constantly introduced to new things and perspectives. I enjoy our every project and every hands-on…


To continue our progress from last week, this week we focused on creating different designs of a lipstick friendly face mask based on our previous research findings and feedback from stakeholders.

We decided to work on 20 different renderings of the face mask, 10 for each. When we finished our sketches, we reached out to a total 12 people and invited them to participate in the following process. We shared our designs with the participants and asked them to choose the top five designs they liked out of the twenty designs and to provide reasons why they chose them.

A Collage of Our 20 Renderings.

We…


This week, while continuing our primary and secondary research, we also reconnected with our stakeholders and discussed further about the design of an ideal face mask for lipstick consumers.

We asked our stakeholders questions based on our research purpose for this week. I have organized the questions for our stakeholders:

After interacting with our stakeholders, we asked them to design their ideal face masks. Stakeholders were welcome to express their thoughts and visions through different method (sketching, prototyping, etc). In this week, our stakeholders did really amazing jobs in interpreting their imaginations through detailed sketches. Their considerations were thoroughly expressed…


In last week’s meeting, I found out Houming (one of the students in my I&P class) and I shared a very relatable project idea. After exchanging our ideas in the breakout room, we decided to collaborate for the rest of the Research for Design Project.

In the first part of my project, I talked about designing a face mask that is convenient for lipstick consumers. I would like to create a mask whose fabric material is disposable and environmentally friendly. But more importantly, it is a material that is low cost and easy to produce and is able to keep…


Research Keywords: Covid-19 Beauty Consumption, Economic Recession, The Lipstick Effect, Lipstick Consumption during the pandemic, Masks, Commodity Activism Campaign

In this last yet biggest project (Research for Design) of my Ideation & Prototyping class, I decided to utilize the opportunity and make this project into an expansion of my graduate thesis — Beauty Consumptions during Crisis Moments in American History. This project, however, will only concentrate on studying subjects and observing phenomena in the current Covid-19 pandemic crisis.

I created a rough mess map through Kumu to map out my thoughts and ideas. …


Storytelling — I wrote a long story based on my Time Capsule Project!

At first, I was just writing down a few words and constructing a simple storyline for the final part of my Time Capsule Project. Eventually, all my thoughts expanded into a long story with different contents in it. Themes such as environmental issues, adventure, love, marriage, memory, and human relationships are the fundamental elements that support the development of my narrative.

My protagonist is a young girl called Saya. She is my fictional great granddaughter in this case and the one who eventually opens my Time Capsule…


Sketching and Prototyping My Time Capsule

In the second part of the Time Capsule project, we are asked to design what we want our time capsules to look like. I started with just freely imagining what a time capsule could possibly look like. Since a time capsule is like a container that holds different things in one place, I thought about what objects contain things in daily life. I came up with four diverse objects — a bottle that has a letter that drifts across the ocean, a gift box that has unknown surprises within, a safe that protects its…


This is a project of collecting, remembering, and redefining objects that we have special connections with. After careful consideration, I divided my objects into five categories, which independently tell the stories in different periods of my life. The precious objects that carry on my memories and emotions are my mother’s watch, my guzheng’s picks, postcards I received from friends and family, my senior portraits and graduation photo, and souvenirs from New Orleans, LA.

And here the stories begin:

  1. Mother’s watch.

This is a watch that originally belonged to my mother. It is an elegant woman’s watch with a really simple…


Designing User-friendly Shopping Bags

If you are a short person, I believe you have probably undergone some unpleasant experiences with shopping bags you grabbed from the markets or grocery stores in the past already. As a consumer, I always think the design of shopping bags is not so user-friendly to short people. Although my height is not particularly short in mainstream standard, I, too, struggle in using shopping bags that are not “customized” for my height.

Some people might say, “What is the point of arguing with a shopping bag? At the end of the day, it will just be…


Rethinking and Redesigning Brawl Stars

This week, we worked on the theme of translating affordances. The very goal of our projects was to translate a digital interface into a tangible interface. Inspirations could be drawn from any app, digital game, website, or social media. Our job was to figure out how good the affordances of our selected digital interfaces would perform if they were transformed into physical components.

I chose Brawl Stars, a mobile video game developed by the Finnish video game company Supercell, as my translating affordances project. The reason I chose Brawl Stars was not only because I…

Padma Yawen Yang

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store